Architectuur van de geest: Werk van Jeffrey Shaw
"Architectuur van de geest: Werk van Jeffrey Shaw" (Architecture of the Mind: The Work of Jeffrey Shaw") Feature Article, Archis, 6, 2000, p. 38-43.
"Architectuur van de geest: Werk van Jeffrey Shaw" (Architecture of the Mind: The Work of Jeffrey Shaw") Feature Article, Archis, 6, 2000, p. 38-43.
"Eastern Westerns: Early French Constructions of American Identity" QRFV, Vol. 18 (3), 2001, pp. 295-303.
"Sentient VR: The Memesis Project (Report of a Work in Progress)" Proceedings of the 6th World Multiconference on Systemics, Cybernetics and Informatics (SCI 2002) Orlando, Fla., July 14-18, 2002, edited by Nagib Callaos, Marin Bica and Maria Sanchez,Orlando, Fla.: International Institute of Informatics and Systemics (IIIS), 2002, pp. 467-472.
"Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games" Chapter on issues of presence and engagement in virtual reality environments and computer games for anthology
"The Drive To Mechanisation And Digitisation" Chapter in The French Cinema Book, BFI, Richard Abel, ed., 2003.
"Memesis: A Prototype in Biofeedback and Virtual Reality Narration for CAVEs" Proceedings of the Ninth International Conference on Virtual Systems and Multimedia, VSMM2003: Hybrid Reality: Art, Technology and the Human Factor, Montreal, October 15-17, 2003, ed. Hal Thwaites, Montreal, Canada: Hexagram Institute, October 2003, pp. 694-702.
"Film Technology Before 1914", chapter on early cinema history in Europe for the European Cinema, Elizabeth Ezra, ed., Oxford University Press, November 2003.
Chapter in and co-editor of Historiography of Film Sound, based on the Archimedia 2000 Conference in Brussels (2004).
"The Animation Paradigm" Le Cinématographe, nouvelle technologie du Xxe siècle/The Cinema, A New Technology for the 20th Century, edited by André Gaudreault, Catherine Russell and Pierre Véronneau, France: Editions Payot Lausanne, 2004, p. 373-380.